en to unknown language translation catalogue (97 entries)

en: Adrienne Pechere
    Florent Castelnerac
target: Adrienne Péchère
    Florent Castelnérac

en: Allow challenge download
target: Allow race download

en: AutomatikSail
target: Automatic sails

en: Challenge Saved.
target: Race Saved.

en: Challenge already downloaded
target: Race already downloaded

en: Challenge downloaded
target: Race downloaded

en: Challenge downloaded successfully.
target: Race downloaded successfully.

en: Challenge uploaded successfully.
target: Race uploaded successfully.

en: Challenge version: %1
    is not compatible with the current
    game version: %2.
target: Race version: %1
    is not compatible with the current
    game version: %2.

en: ChallengeName
target: RaceName

en: Could not download the challenge:
target: Could not download the race:

en: Could not find challenge!
target: Could not find race!

en: Could not load challenge!
target: Could not load race!

en: Could not load the challenge!
target: Could not load the race!

en: Could not save the challenge!
target: Could not save the race!

en: Could not upload challenge:
target: Could not upload race:

en: Create a new challenge
target: Create a new race

en: Damien Quillot
    David Fallot
    Jean-Sebastien Luce
    Olivier Torreilles
    Xavier Bouchoux
    Clement Viguier
    Nicolas Maurer
target: Damien Quillot
    David Fallot
    Jean-Sébastien Luce
    Olivier Torreilles
    Xavier Bouchoux
    Clément Viguier
    Nicolas Maurer

en: Downloading challenge...
target: Downloading race...

en: Edit a challenge
target: Edit a race

en: Francois-Xavier Delmotte
    Stephane Sommer
    Stephen Magnardi
    
    Nikitova Games
target: François-Xavier Delmotte
    Stéphane Sommer
    Stephen Magnardi
    
    Nikitova Games

en: Go to next challenge
target: Go to next race

en: KBP Paris / Bruno Gueracague
target: KBP Paris / Bruno Guéraçague

en: La trinit_
target: La Trinité

en: Next regatta
target: Next race

en: No more challenges available...
target: No more races available...

en: Online News
target: Online news

en: Pascal Herold
target: Pascal Hérold

en: Play a challenge
target: Play a race

en: Regatta: '$<%1$>' by $<%2$>
target: Race: '$<%1$>' by $<%2$>

en: Restart challenge
target: Restart race

en: Restart regatta
target: Restart race

en: Retreiving current account
target: Retrieving current account

en: SailAction1
target: Toggle ease off

en: SailBorder
target: Sheet in

en: SailChange1
target: Set jib

en: SailChange2
target: Set genoa

en: SailChange3
target: Set code 0

en: SailChange4
target: Set spinnaker

en: SailChoquer
target: Sheet out

en: Sails(analog)
target: Sails (analog)

en: Save challenge
target: Save race

en: Selected challenges are incompatible
target: Selected races are incompatible

en: Staysail
target: Jib

en: This challenge is protected.
    Please enter the password:
target: This race is protected.
    Please enter the password:

en: This file is not a challenge!
target: This file is not a race!

en: ToHide
target: xxx

en: ToggleMapMode
target: Toggle map mode

en: Triller(analog)
target: Tiller (analog)

en: TrillerCenter
target: Center tiller

en: TrillerLeft
target: Tiller to the left

en: TrillerRight
target: Tiller to the right

en: Uploading challenge...
target: Uploading race...

en: Warning : before recording a path,
    be sure that all the challenge parameters are final.
    Are you sure you want to record the path ?
target: Warning : before recording a path,
    be sure that all the race parameters are final.
    Are you sure you want to record the path ?

en: Warning: your challenge is not playable yet.
target: Warning: your race is not playable yet.

en: Wight
target: Isle of Wight

en: You aren't the author of this challenge.
     You cannot upload it!
target: You aren't the author of this race.
     You cannot upload it!

en: You don't have the vehicle '%1',
    Do you still want to edit this challenge using a default vehicle?
target: You don't have the vehicle '%1',
    Do you still want to edit this race using a default vehicle?

en: You don't have the vehicle '%1', but another version has been found.
    Do you want to edit this challenge using this version?
target: You don't have the vehicle '%1', but another version has been found.
    Do you want to edit this race using this version?

en: You should validate your challenge first,
     to see the validate ghost in the media tracker.
target: You should validate your race first,
     to see the validate ghost in the media tracker.

en: You're creating a game, 
    you must chose at least 1 challenge!
target: You're creating a game, 
    you must chose at least 1 race!

en: key already registred
target: key already registered

en: you're already registred
target: you're already registered

en: |Browse|Car skins
target: Boat skins

en: |Browse|Challenges
target: Races

en: |CampaignCongratulationsText|
target: Congratulations!
    You have finished the main campaign of Virtual Skipper 4!
    Remember! The game doesn't end here! You can download
    races created by the VSK4 Virtual Community and
    play on line against other skippers!

en: |CampaignDemoCongratulationsText|
target: Congratulations!
    You have finished the regattas in the demo version of Virtual Skipper 4
    The full version of the game will let you set many Races
    in sailing waters around the world (Valencia, Rio, Naples, Qing Dao...)
    In the meantime, we invite you to try an on-line match
    against other skippers!

en: |I18NInternal|Encoding
target: utf8

en: |I18NInternal|English
target: English

en: |RaceDemoText|
target: You are now engaged in a race against other boats.
    If you cross the starting line when it is red, you will receive a starting penalty which you must resolve by going around one of the two starting line buoys.
    While you are learning the rules regarding right-of-way, here's a tip:
    On the radar screen at the lower left of your computer screen, the boats colored red have right-of-way over you, and you have right-of-way over boats colored green. If you block the way of a boat with right-of-way over you, you will incur a penalty.

en: |TutorialCongratulationsText|
target: Congratulations!
    You have finished the tutorial!
    You are now ready to tackle
    the main campaign of Virtual Skipper 4!

en: |TutorialDemoCongratulationsText|
target: Congratulations!
    You have finished the first part of the tutorial!
    In the full version of the game, you can learn other tricks of
    sailing, regatta racing rules, and how to handle other types of sailing craft,
    such as the trimaran.

en: |TutorialDemoText0|
target: $wTutorial 1$z
    
    You are aboard $00fMelges 24$z, a one-design 7.50 meters (24 feet) long.
    Cross the starting line, then round the first buoy on the right (leave it to the left (port) side of your boat).
    Then cross the finish line, which you will see also to your left (to port).
    
    Left arrow: helm to the left, the boat turns left (to port).
    Right arrow: helm to the right, the boat turns right (to starboard).
    Down arrow: helm centered at zero, the boat goes straight ahead (keeps the same heading).
    
    Look out! Do not hit the buoys or other boats in the race.

en: |TutorialDemoText1|
target: $wTutorial 2$z
    
    If you are trying to go in the direction of the wind in a sailboat (sailing into
    the wind or upwind), you must zig-zag back and forth (in sailing language: "to tack back and forth"). Learn to tack by slaloming between the buoys.
    
    The colored arrow which turns around your boat points in 
    the direction of the wind. Its color tells you whether your boat
    is sailing in the best heading in relation to the direction of the wind.
    green: perfect use of the wind's power when you sail into the wind.

en: |TutorialDemoText2|
target: $wTutorial 3$z
    
    After you cross the starting line, you must go round another buoy, but can't see it in the current view on your screen!
    
    Learn to change the view: move the camera by holding down the right button of your mouse and sliding it about. 
    Zoom in and out with the scroll wheel.
    
    You will then see the buoy appear to your right (starboard): you must pass the buoy to your left (leave it to starboard) before crossing the finish line.

en: |TutorialDemoText3|
target: $wTutorial 4$z
    
    A regatta is governed by $00frules$z. One of the basic rules you have to follow
    is to avoid colliding with a competitor's boat or a race mark.
    The buoys you have to go round in a race are called «$00fmarks$z».
    
    On this race course, the virtual judge will call a $00fpenalty$z against you anytime
    after you begin the game for hitting the $00fcommittee boat$z.
    To resolve that penalty, you must make your boat revolve in a full 360° turn. You have 90 seconds to resolve the penalty.
    If you take longer, you will incur an additional penalty!

en: |TutorialDemoText4|
target: $wTutorial 5$z
    
    This tutorial will teach you how to make your first sail change.
    You are sailing on a $00fleg$z (part of the race) with the wind to your back. Wind direction is shown by the directional arrow, and also by the compass situated in the lower right of your computer screen.
    The most powerful sail under these conditions is the $00fSpinnaker$z. Raise it
    as soon as you start sailing. Set the spinnaker by clicking the largest of the Sail Buttons to the lower right of your computer screen. Then point your boat toward the finish line.

en: |TutorialDemoText5|
target: $wTutorial 6$z
    
    You are aboard a new sailing craft!: $00fACC$z, the Class America
    which is about 25 meters (81 feet) long, and is used in the Americas' Cup regattas.
    
    On this $00fleg$z, you are sailing $00foff the wind$z (the wind is blowing from the side of your boat); the sail best suited for this course is called the $00fCode 0$z.
    Set the $00fCode 0$z as soon as you are sailing, then head for the buoy. You should then raise the $00fGenoa$z rounding the buoy keeping it to your right (starboard).
    Then direct your course straight to the finish line.

en: |TutorialDemoText6|
target: $wTutorial 7$z
    
    This leg is sailed under a $00fForce 7 wind$z (near gale-force wind): windspeed varies between 28 et 33 $00fknots$z: 32-38 mph or 50-61 km/h. A knot is about 1.2 mph or 1,8 km/h.
    
    You must cross the finish line by keeping your boat as $00fclose to the wind$z
    as possible. To make this objective, you must raise the smallest foresail
    (sail at the bow of your boat). This little foresail is called the $00fjib$z; raise it 
    by clicking the smallest sail button at the lower right of your screen. You will see your boat accelerate and sail much more easily into the wind on the starboard tack with the wind coming over the starboard (right) bow of your boat.

en: |TutorialDemoText7|
target: $wTutorial 8$z
    
    On this leg, you will really $00fsurf$z! Your first manoeuver is to $00fhoist the spinnaker$z. When you get to the buoy, you should $00fjibe the spinnaker$z, that is to say head your boat into the same direction as the wind. Then, shift the boat's position with respect to the wind by steering to the right, so that, instead of coming from behind you, a little to your left (in nautical terms, from your port quarter astern)  now the wind will come from behind, a little to your right (In nautical terms, from your starboard quarter astern).
    
    $00fRaise the jib$z before passing the second buoy. Learn to anticipate the time needed to raise a sail: ideally, you should have the jib raised just before leaving the buoy behind.

en: |TutorialText0|
target: $wTutorial 1$z
    
    You are aboard $00f0ffShore Racer$z, a boat about 13 meters (43 feet) long.
    Cross the starting line, then round the first buoy on the right (leave it to the left (port) side of your boat).
    Then cross the finish line, which you will see also to your left (to port).
    
    Left arrow: helm to the left, the boat turns left (to port).
    Right arrow: helm to the right, the boat turns right (to starboard).
    Down arrow: helm centered at zero, the boat goes straight ahead (keeps the same heading).
    
    Look out! Do not hit the buoys or other boats in the race.

en: |TutorialText10|
target: $wTutorial 11$z
    
    In addition to laylines, the radar screen shows a yellow line. At one end of this line see the mark (buoy) for which you are heading (in red).
    The other end shows the mark to which you should set your course as soon as you leave the first mark behind.
    To get to the first buoy, head your boat to the red layline, then turn to starboard (right) as soon as you cross it. Raise the spinnaker as soon as you pass the buoy.
    At the second buoy, keep your spinnaker up, and jibe to starboard. Look out! After your jibe, keep the wind to your stern or you will get into big trouble...
    If you get into trouble by losing the wind in your sails, the only solution is to
    $00fdouse$z (drop) the spinnaker and raise the jib or the genoa.

en: |TutorialText11|
target: $wTutorial 12$z
    
    In this regatta, you are aboard a $00ftrimaran$z. An exciting ride
    is guaranteed: peak vessel speed can attain more than 30 knots! Be careful with your steering in a trimaran! This type of boat is extremely sensitive to helmsman error: if it gets $00fin irons$z (head to wind, with the wind arrow becoming red and your boat dead in the water), it will be very difficult to regain speed. Be careful to maintain vessel speed before $00fcoming about$z (making a change of tack)$z.

en: |TutorialText12|
target: $wTutorial 13$z
    
    This $00fdownwind$z leg is with the wind coming from abaft the beam (wind behind and a bit to the side).
    As soon as you are sailing, set the Code 0 (aka Gennaker). A trimaran
    does not carry a spinnaker. Before reaching the buoy, set the jib to your heading for the finish line. The $00fheading$z (or course) on which your boat is set
    is displayed on the instruments and on the compass. The course is indicated in degrees from true North. From the buoy to the finish line, you will keep a heading of +/- 140° from North.

en: |TutorialText13|
target: $wTutorial 14$z
    
    In this leg you have each boat $00fstarting at one-minute intervals$z, a buoy to round, and a finish line.
    
    Be careful in your starting manoeuvers, since each boat has 1, 3 or 5 minutes to get into good position before crossing the starting line. Before the gun, the starting line is red; as soon as it gets green, the boats can cross the line.
    On this leg, if you cross the line before time, you will automatically get a starting penalty. To resolve it, you must get back behind the starting line by tacking around one of the two buoys at either end of the starting line.
    
    Just before passing the buoy, raise the Code 0 (or gennaker).

en: |TutorialText14|
target: $wTutorial 15$z
    
    In this leg you have starts at one-minute intervals. Here is the trick for this situation when preparing to cross the line: if you see that you are coming up on the line too fast, press on the button $00fsheet$z/$00fease$z at the lower right of your computer screen to drop your sails.
    Your boat will slow down automatically.
    To pick up speed again, press the button again. Your sails will be trimmed in 
    again. Pay close attention to the wind on this race: you will see
    that the wind shifts direction unpredictably.
    Your wind arrow will change color from green to red or blue, and you must therefore change your course to get the most speed from the wind.

en: |TutorialText15|
target: $wTutorial 16$z
    
    In this race, for the first time, you are racing against an opponent boat.
    $00fISAF Rules$z are therefore in force (activated).
    One of the first rules you should know is $00fRule N° 10$z: when two boats
    are on $00fopposite tacks$z, the boat on the $00fport tack$z (for which the wind comes over his port (left) side should keep clear of a boat on the $00fstarboard tack$z (with the wind coming over his right side).
    Begin sailing on the starboard tack, the opponent's boat should give you $00fright of way$z. If there is a collision, the boat which was sailing
    on the port tack will get the penalty which it must resolve. Open the ISAF panel to the upper right of your computer screen. You will see a red dot displayed opposite the name of the opposing boat.

en: |TutorialText16|
target: $wTutorial 17$z
    
    In this race, you will learn the second most imprtant rule: When two
    boats are $00fengaged$z on the same tack (going in the same direction, both with
    the wind coming from the same side), then the $00fupwind boat$z (the one
    which first receives the wind) should keep clear of the $00fdownwind boat$z.
    When sailing, if you are upwind of the opposing boat, you must therefore 
    leave him manoeuvering room. If there is a collision, you will receive a penalty, and must resolve it by making a 360 degree turn in your course.

en: |TutorialText1|
target: $wTutorial 2$z
    
    If you are trying to go in the direction of the wind in a sailboat (sailing into
    the wind or upwind), you must zig-zag back and forth (in sailing language: "to tack back and forth"). Learn to tack by slaloming between the buoys.
    
    The colored arrow which turns around your boat points in 
    the direction of the wind. Its color tells you whether your boat
    is sailing in the best heading in relation to the direction of the wind.
    green: perfect use of the wind's power when you sail into the wind.

en: |TutorialText2|
target: $wTutorial 3$z
    
    After you cross the starting line, you must go round another buoy, but can't see it in the current view on your screen!
    
    Learn to change the view: move the camera by holding down the right button of your mouse and sliding it about. 
    Zoom in and out with the scroll wheel.
    
    You will then see the buoy appear to your right (starboard): you must pass the buoy to your left (leave it to starboard) before crossing the finish line.

en: |TutorialText3|
target: $wTutorial 4$z
    
    A regatta is governed by $00frules$z. One of the basic rules you have to follow
    is to avoid colliding with a competitor's boat or a race mark.
    The buoys you have to go round in a race are called «$00fmarks$z».
    
    On this race course, the virtual judge will call a $00fpenalty$z against you anytime
    after you begin the game for hitting the $00fcommittee boat$z.
    To resolve that penalty, you must make your boat revolve in a full 360° turn. You have 90 seconds to resolve the penalty.
    If you take longer, you will incur an additional penalty!

en: |TutorialText4|
target: $wTutorial 5$z
    
    This tutorial will teach you how to make your first sail change.
    You are sailing on a $00fleg$z (part of the race) with the wind to your back. Wind direction is shown by the directional arrow, and also by the compass situated in the lower right of your computer screen.
    The most powerful sail under these conditions is the $00fSpinnaker$z. Raise it
    as soon as you start sailing. Set the spinnaker by clicking the largest of the Sail Buttons to the lower right of your computer screen. Then point your boat toward the finish line.

en: |TutorialText5|
target: $wTutorial 6$z
    
    You are aboard a new sailing craft!: $00fACC$z, the Class America
    which is about 25 meters (81 feet) long, and is used in the Americas' Cup regattas.
    
    On this $00fleg$z, you are sailing $00foff the wind$z (the wind is blowing from the side of your boat); the sail best suited for this course is called the $00fCode 0$z.
    Set the $00fCode 0$z as soon as you are sailing, then head for the buoy. You should then raise the $00fGenoa$z rounding the buoy keeping it to your right (starboard).
    Then direct your course straight to the finish line.

en: |TutorialText6|
target: $wTutorial 7$z
    
    This leg is sailed under a $00fForce 7 wind$z (near gale-force wind): windspeed varies between 28 et 33 $00fknots$z: 32-38 mph or 50-61 km/h. A knot is about 1.2 mph or 1,8 km/h.
    
    You must cross the finish line by keeping your boat as $00fclose to the wind$z
    as possible. To make this objective, you must raise the smallest foresail
    (sail at the bow of your boat). This little foresail is called the $00fjib$z; raise it 
    by clicking the smallest sail button at the lower right of your screen. You will see your boat accelerate and sail much more easily into the wind on the starboard tack with the wind coming over the starboard (right) bow of your boat.

en: |TutorialText7|
target: $wTutorial 8$z
    
    On this leg, you will really $00fsurf$z! Your first manoeuver is to $00fhoist the spinnaker$z. When you get to the buoy, you should $00fjibe the spinnaker$z, that is to say head your boat into the same direction as the wind. Then, shift the boat's position with respect to the wind by steering to the right, so that, instead of coming from behind you, a little to your left (in nautical terms, from your port quarter astern)  now the wind will come from behind, a little to your right (In nautical terms, from your starboard quarter astern).
    
    $00fRaise the jib$z before passing the second buoy. Learn to anticipate the time needed to raise a sail: ideally, you should have the jib raised just before leaving the buoy behind.

en: |TutorialText8|
target: $wTutorial 9$z
    
    New boat, new sensations; Welcome aboard the $00fMelges 24$z,
    a one-design 7.50 meters (24 feet) long. The Melges 24 is a real
    pocket rocket downwind!
    
    Make your first tack under genoa, then raise the spinnaker before rounding
    the buoy and coming back to the starting line - which also is the finish line.
    Change the interface display by clicking on the button to the 
    right of the on-board instruments at the lower middle of your computer screen.
    You will see your boat reach measured speeds of more than
    20 knots under spinnaker with a wind of +/- 30 knots.

en: |TutorialText9|
target: $wTutorial 10$z
    
    On this leg, you will learn to use the $00flaylines$z displayed on the radar screen at the lower left of your computer screen. Laylines are two imaginary lines, one red, one green, which mark the limits beyond which the boat should not sail in order to maintain an optimal course.
    On the radar, your boat is yellow.
    
    Keep the course up to the red line, then turn right to come up to the buoy and leave it to port. Then head the boat for the finish line.
